Broadcast Design for a (Live-)Stream
Re-Designing the Broadcast Graphics of a Gaming project
The goal was to build a brand through individual broadcast design and expand its online community with a gaming and tech-oriented web portal. Nerd-culture, community and tolerance were supposed to be the leading motifs.
Creation of a first CI in 2013 in cooperation with friend and graphic designer Leif Lobinsky. Recruitment and coordination of several decentralized international hosts, as well as organization of a schedule (one third as Livestream, two thirds pre-produced). Development of a web portal and creation of content. Construction of a streaming pipeline and set up of a dedicated Linux server for image mixing and quality maximization of the stream, automatic archiving of broadcasts and operation of several voice and various gaming servers for community bonding.